Doppelkopf-Regeln. In dieser Übersicht sind die wichtigsten Regeln (Trumpf-Reihenfolge (Normalspiel), Kartenwert, Extras, etc.) als Spick-Zettel komprimiert. Doppelkopf-Regeln. 0. 0. Online ebenso wie im sportlichen Bereich des Doppelkopfspielens haben sich die Spielregeln nach den Turnierspielregeln des DDV. Doppelkopf stammt vom Kartenspiel Schafkopf ab, welches insbesondere im süddeutschen Raum bekannt ist. Doppelkopf Regeln & Spielanleitung. Für das.
Spielordnung Doppelkopf (Doppelkopfregeln, Doko-Regeln)Doppelkopf-Regeln. 0. 0. Online ebenso wie im sportlichen Bereich des Doppelkopfspielens haben sich die Spielregeln nach den Turnierspielregeln des DDV. Doppelkopf Regeln kompakt und übersichtlich erklärt - mit allen wichtigen Infos und Erklärungen der wichtigsten Begriffe, damit Sie direkt. Doppelkopf stammt vom Kartenspiel Schafkopf ab, welches insbesondere im süddeutschen Raum bekannt ist. Doppelkopf Regeln & Spielanleitung. Für das.
Doppelkopfregeln Doppelkopf — Card Game Videowie man... IMMER DIE SECHS WÜRFELT (Lifehack)
Welche Variante gespielt werden soll, wird nach dem Verteilen aller Karten jeder Spiele muss am Ende 12 Karten haben festgelegt.
Dazu wird in der Runde der Reihen nach gefragt, ob einer der Spieler gegen die anderen drei antreten möchte. Traut er sich das aufgrund seiner Karten nicht zu, sagt er "gesund".
Sagen alle Spieler "gesund", wird ein Normalspiel gespielt. Ein Spieler kommt heraus, legt also eine Karte auf den Tisch.
Die anderen Spieler müssen der Reihe nach ebenfalls eine Karte darauf legen, müssen dabei aber bedienen, also die je gleiche Farbe spielen.
The rule that the first of equal cards wins makes it very important to lead your ace of a side suit before an opponent can lead theirs, as the second round is almost certain to be trumped - there are only 8 cards in a suit 6 in hearts.
If you happen to have both aces in a suit, then it is not urgent to lead one. Therefore, if on lead at the start, you priorities are usually:.
After this, you normally try to give the lead to your partner. If you are on the Re side you will normally lead a trump to your partner's Q. If on the Kontra side you may lead a side suit this is not always done, but gives a good indication of which side the leader is on.
However, if your partner has said Kontra you should lead a trump as they should have at least one 10 and may well want you to lead trumps.
If you are trumping in, and there is a possibility of being overtrumped, trump with at least a Jack so that the fourth player cannot win with a Fox or 10 of trumps.
Similarly, if trumps are led then if you are the last player of your team to play to the trick, with one or both opponents after you, play a Jack or higher if no high card has been played so far.
It is important that you announce Re or Kontra if things seem to be going well, not only to increase the score for the game but also so that you can announce no 90 if things continue to go well.
If you announce Re or Kontra earlier than you need to, for example on your first play rather than your second, this indicates a possession of additional strength normally high trumps, which are very important in play.
If on the opening lead the fourth player says Re or Kontra before second hand plays, this indicates that they are going to trump the lead and want their partner to put a valuable card on it.
It is almost always correct to announce a marriage - rarely will you have a hand so good that it is profitable to go solo instead.
It is always desirable to become the partner of a player with a marriage - you get a partner with at least 2 high trumps.
Therefore, if on lead against a marriage you might lead a 10 to win the trick; otherwise you could lead an ace in your shortest suit. A game with Armut poverty is easier to win than it sounds, because the poverty player can discard valuable cards on partner's tricks, and also because the accepting player gets the chance to create voids.
When considering a solo, possession of the initial lead is a big advantage on most hands. Trump solos require a much stronger hand than you might at first think, and these hands will also play well in a normal game.
For an Ace solo, a five card suit to A A 10 will normally capture over 60 points. For a Queen or Jack solo 4 trumps are often sufficient, but you also need a reasonable number of aces.
It is often bad to lead the second round of hearts, because of the danger of giving a ruff and discard to the opponents, since there are only six cards in the suit.
In tournament play, it is very likely that a player will not get a hand which warrants a solo bid during the session and so a compulsory solo, particularly towards the end, should almost always have Kontra said if declarer does not say Re.
The second 10 of hearts wins if both are played to the same trick. This reduces the power of these cards, and prevents the lead of one in order to become the partner of a marriage.
Variant: the second 10 of hearts wins except on the last trick. If several players want to bid a solo, a player later in the bidding can announce "no 90".
The first player may either pass, letting the second solo play, or hold the bid and themselves play in solo with no 90 announced; the second solo may then announce no 60, and so on.
The first player can hold this by making the same announcement, which in turn can be outbid with a further announcement, and so on.
Many people remove all the nines and play with a 40 card pack. This makes the trumps even more important and reduces scope for play in the side suits.
Some play that Re and Kontra double the score for the game, rather than adding two. Some play that the scores for foxes and Charlie are also doubled.
A player with particularly bad cards can annul the hand and demand a redeal. There are various versions of what you need to do this:. The number of cards required for each announcement is 12 for Re or Kontra, 10 for no 90, 8 for no 60, 6 for no 30, 4 for schwarz.
This remains the same even when a marriage has been announced; in this case, a player who does not yet know which side they are on may say "double" instead of "Re" or "Kontra".
When playing with 40 cards, there is a bonus point for a trick consisting of all 4 hearts two aces and two kings. A king solo is allowed - similar to the queen and jack solos but with the four kings as trumps.
Genscher A player who holds both kings of diamonds can, when playing the first of them, announce Genscher and choose a new partner - obviously someone who has already won plenty of points.
If the player with the kings belongs to the Re-team, the chosen partner from that moment also joins the Re-team, and the Genscher's old partner goes to the Kontra-team.
Conversely, if the Genscher announcer is on the Kontra-team, the chosen partner joins that team, and Genscher's old partner joins the Re-team.
All announcements, such as 'no 90', 'no 60', etc. A Doppelkopf, rather than being a trick containing 40 or more points, is a trick which contains two pairs of identical cards.
All solo contracts score double alternative: all solo contracts are automatically considered to announce Re. Re und Kontra verdoppeln beide die Spielpunkte.
Diese Ansagen dürfen getätigt werden, solange die 6. Karte des 2. Stichs noch nicht offen auf dem Tisch liegt.
Absagen: Nur dann, wenn Re oder Kontra angesagt wurde, sind weitere "Ansagen" möglich, die allerdings Absagen genannt werden: Keine 90 — vor der Karte Keine 60 — vor der Karte Keine 30 — vor der Karte Keine 0 Schwarz — vor der Wie spielt man Doppelkopf?
The partner is the player, who wins the first trick, where the first card played is not a trump. If, after 3 tricks, the partner could not be determined or if the "marriage" was not announced by the player Silent Marriage , he plays a trump solo diamonds.
Doppelkopf Rules Exceptions: Before the first card is played, each player can announce one of the following exceptions. The solo player always starts the first trick except in the case of "Silent Marriage" : The exceptions are declared clockwise, starting with the player to the dealer's left.
Players with no exceptions to announce are "gesund" German for healthy. Announcements: Re is announced by a player who holds a "Queen of Clubs", Contra by players who do not.
Re and Contra both double the game points. After all the cards have been played, the point values card points of the tricks are counted and each player in the winning team gets the game value game points added to his score, while the losing players have that value deducted.
This is sometimes referred to as the auction or as bidding in some variants - when this is referred to as bidding the section below on bidding is referred to as announcements.
If one or more players have said "Special", they each in turn say what type of game they wish to play. Whoever has the highest ranking "Special" plays their game the first player in bidding order winning in case of a draw.
The Ten of Hearts often called the Dulle is the highest trump in every normal game as well as any Suit Solo. Except for Hearts solo, there are actually more trumps than non-trump cards.
One noteworthy result of this rule is that there are only six non-trump cards left in Hearts, making this suit more likely to be trumped in the first trick it is played.
The normal game in a version suitable for children and beginners was released in under the name Doublehead Kids in cooperation with the German Doppelkopf Association.
When a player has both Queens of Clubs or Obers of Acorns, he usually declares "Marriage" Hochzeit and will form a partnership, the Re team, with the first other player to win a trick.
Apart from this, the game is played like the normal game. If, however, the player who declares "Marriage", makes the first three tricks, he will instead play a Diamond Solo game against the other players.
The player can also decide not to announce Marriage, in which case he plays a silent Solo stilles Solo. This is played like a normal Diamond Solo; the only difference being that the other players do not know from the start they are playing against a Solo.
Apart from this, the game is scored like a normal Solo times 3 for soloist, normal for all others. A player can, if he wants to, announce a Solo game.
These games change the status of trump cards; the player also must play against the other three players. He will get thrice game value added or subtracted from his scoreboard in case of a win or a loss.
During play, a player may make announcements claiming that his team will succeed in achieving a specific goal. These announcements increase the game value regardless of whether they are fulfilled.
If a team fails to accomplish the self-given goal, it has automatically lost. Apart from increasing the game value, the bids fulfill the role of clarifying which side a player who makes them belongs to.
Each of the following announcements can only be made after Re or Kontra. If, for example, Re was said and a player of the Kontra team wants to make an announcement, he also has to announce Kontra.
If Re was announced by one player and his partner wants to make an additional announcement, he also has to identify himself as being on the Re team before being able to do so.
Every bid may be countered by "Kontra" resp. For example, if the Re-Party announces "Re, no 60", a reply of "Kontra" simply claims Kontra will score 60 points.
A player that has, for example, announced "Re", but not "no 90", may not announce "no 60" with 9 cards left, because the implied "no 90" would not be legal.Die höchste Karte ist das Ass, gefolgt von der Zehn. Danach folgen König, Dame, Bube und zum Schluss die Neun als niedrigste Karte. Nach dieser Reihenfolge staffelt sich auch der Wert der Karten: Eine Ass zählt elf Punkte, eine Zehn hat den Wert zehn. Könige zählen vier, Damen drei und Buben haben den Kartenwert zwei. myhotelrome.com › Freizeit & Hobby. Doppelkopf-Regeln. In dieser Übersicht sind die wichtigsten Regeln (Trumpf-Reihenfolge (Normalspiel), Kartenwert, Extras, etc.) als Spick-Zettel komprimiert. Doppelkopf Regeln kompakt und übersichtlich erklärt - mit allen wichtigen Infos und Erklärungen der wichtigsten Begriffe, damit Sie direkt.